Welcome to the shader farm!

We are a team of proven designers and programmers in the field of 3d graphics who decided to make our best tools available to you for real-time rendering in the field of design visualization, product marketing and games.

Our shaders and textures are the perfect answer to the challenge of high realism while keeping all the interactivity you need.

By joining the farm with a yearly subscription fee, you will get access to our constantly growing real-time shader and high quality texture library including shaders and textures for painted surfaces, plastics, metals, glasses, HDRI environment maps, woods, tiles and regular updates to keep the quality of your work high and eye-catching. Plow ahead...

 
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12/10/07
New video demonstration available on the "samples" section of the site, highlighting key benefits of the library !

12/26/07
Shaderfarm libraries v.1-02 released ! In addition to bugfixes, v.1-02 brings an easy and visual way to animate light positions while keeping the Shader effect.

01/28/08
New update to Car Paint Shader (Great control over reflections, facing and angled reflection , reflection falloff, reflection "noise/wavyness")OpenGL Support added for following shaders: Glass Non Refractive, Metal Advanced, Painted Advanced, Plastic Advanced, Rubber Basic. Additions to our texture library bringing the total amount of textures to 159!

04/18/08
Shaderfarm library V1-04 released! including new re-written Carpaint, with metalic specular and adjustable wavy details on the reflections; new metals (Gold, Zinc and Chrome...); full OpenGL support; enhancements to reflections and light... reaching a total of more than 60 shaders and 190 tilable textures !

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