The Shaderfarm visual guarantee 'seal':

Our staff has an extensive track-record in satisfying the most demanding and prestigious clients in automotive, marketing, advertising, and visual effects. We know what 'looks real' and does not, we check for every details and never satisfy with approximate result. Becoming a Shaderfarm user, gives you access to years of experience at the click of a button...

Shaderfarm library is growing rapidly and all updates and new shaders and textures are made available as a standard part of the subscription.

A library with more than 50 shader presets:

   
         
   
         
   


No compromises on quality or speed! Our shaders are written in directX HLSL and OpenGL CgFX in order to run seamlessly on your target platform. Shaders are fully editable so you can tweak and modify them as needed.

Our shaders are specifically tuned to integrate in selected host software (Supported host software & System Requirements): Inside supported host software, the usage of all shaders is really easy thanks to simple drag-and-drop onto the objects, a wide selection of preset, and advices on methods of use.

A total of 150+ Textures

All our textures come up to 2048x2048 pixel seamlessly tile-able JPEG and directX DDS formats.

We are extremely proud of our environment maps that are provided in HDRI DDS and JPEG Spherical and Cubic formats. Our flagship size for cubic format being 2048 x 2048 for each cubic face will provide high detail even to the most demanding projects. Textures in our library are divided in the following categories:

- Check out our product introduction video, PowerPoint Presentation and samples.

- Shaderfarm key benefits

- Supported host software & System Requirements
 
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12/10/07
New video demonstration available on the "samples" section of the site, highlighting key benefits of the library !

12/26/07
Shaderfarm libraries v.1-02 released ! In addition to bugfixes, v.1-02 brings an easy and visual way to animate light positions while keeping the Shader effect.

01/28/08
New update to Car Paint Shader (Great control over reflections, facing and angled reflection , reflection falloff, reflection "noise/wavyness")OpenGL Support added for following shaders: Glass Non Refractive, Metal Advanced, Painted Advanced, Plastic Advanced, Rubber Basic. Additions to our texture library bringing the total amount of textures to 159!

04/18/08
Shaderfarm library V1-04 released! including new re-written Carpaint, with metalic specular and adjustable wavy details on the reflections; new metals (Gold, Zinc and Chrome...); full OpenGL support; enhancements to reflections and light... reaching a total of more than 60 shaders and 190 tilable textures !

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