To produce all this hard work, the farmer is not alone. In fact you also can join his family and help him out harvesting its land by either becoming a reseller of the shader farm libraries, or by producing new shaders for the farm.

If you want to become a reseller: please send an email to sales@shaderfarm.com with a short description of your company, client base an we will revert to you shortly.

If you want to produce shaders: please send an email to sales@shaderfarm.com with resulting images of the shader you want to produce or have produced and its main benefit (do not send code,else we will reject it automatically). If it matches in quality and benefit to the shaderfarm libraries, we will make an agreement with you to include it and you will be rewarded either in a one-time fee or in a royalty based model.

If you are already a reseller and want to place an order, please click here

 
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12/10/07
New video demonstration available on the "samples" section of the site, highlighting key benefits of the library !

12/26/07
Shaderfarm libraries v.1-02 released ! In addition to bugfixes, v.1-02 brings an easy and visual way to animate light positions while keeping the Shader effect.

01/28/08
New update to Car Paint Shader (Great control over reflections, facing and angled reflection , reflection falloff, reflection "noise/wavyness")OpenGL Support added for following shaders: Glass Non Refractive, Metal Advanced, Painted Advanced, Plastic Advanced, Rubber Basic. Additions to our texture library bringing the total amount of textures to 159!

04/18/08
Shaderfarm library V1-04 released! including new re-written Carpaint, with metalic specular and adjustable wavy details on the reflections; new metals (Gold, Zinc and Chrome...); full OpenGL support; enhancements to reflections and light... reaching a total of more than 60 shaders and 190 tilable textures !

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