Shaderfarm | Material Library

Tech Specs

Material categories:


Metallic Paints





HDRI Environments:



Software Prerequisites

Recommended Hardware

Shaderfarm solutions while not guaranteed work with even lower spec hardware than listed here, however we recommend to have at lease the level of Hardware listed.


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development and acquisition

On Demand | HDRI


HDRI Environment Specification

Dynamic Range:

Standard 16 stops

Bespoke up to 20 stops


Standard Spherical format

Standard Cubic format

Other formats available upon request


Standard Spherical 8192 x 4096

Standard Cubic 2048 x 2048
(for each cubic face)

Bespoke Your desired resolution

File Type:




Standard HDRI Development Service

No matter what you need we aim to give you the very best quality.
If you have an idea or feeling in mind we can suggest locations that fits both your need and reasonable budget. We are sure the results will be stunning!

Bespoke HDRI Development Service

Do you need HDRI images for a TV or Film production? Or maybe you want a stunning large size art print from Sahara, Amazon or North Pole?

Your wish is our priority, our service simply bespoke. No matter what your need we are here for you. With our new bespoke HDRI acquisition service you get full freedom to choose Location, Time of Day, Dynamic Range, Format, Resolution, delivery File Type and other aspects important for you.

Our Bespoke HDRI acquisition is done with the very best cameras and sharpest lenses with accurately color calibrated workflow to ensure that what you get is simply the best.
Our team is located across the Globe with easy access to beautiful European cities filled with modern and romantic architecture and breathtaking nature locations. Our reach extends far beyond all the way to Asia to the great variety of Metropolitan Cities, Harmonic Gardens and Lush Forrests. Our team is passionate to travel so that the beautiful and exquisite is all available for you!

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More about HDRI
Click below for more detailed info.
What’s so special about HDRI?
Most regular photos are saved using 8 bits for each 3 channels Red, Green and Blue for each pixel in the image ( 8 x 3 channels = total 24 bits). The 8 bits for each channel produce a combination of little over 16 million colors but only 256 shades of grey.
This is sufficient for many purposes such as holiday photos but it is very restricted in terms of light intensity since it only has 256 shades of grey or intensity from pure black to pure white.
What does it mean in reality?
In slightly over exposed photo that uses 8 bits per channel it is quite possible that both white wall and sun can be seen as pure white, in the photo both the sun and the white wall seem to have the same light intensity while in the real world we know that the intensity is quite different: looking at the wall feels pleasant but looking directly in to the sun is so intense that it hurts our eyes, that is because the light intensity of direct sunlight is so high.

The idea of High Dynamic Range Images (HDRI) is to store the full dynamic range of what is seen. HDRI images are saved using 32 bits for each channel bringing the amount of grey shades from 256 to mind boggling 4 294 967 296 shades and even beyond that when using 32 bits floating point values which literally can produce unlimited amount of grey shades. Converting a photo from 8 bits per channel to 32 bits per channel does not help though because the 8 bits per channel image does not have the information to start with, such conversion is like putting a small item to a bigger container that’s all.

For HDRI image to be a true HDRI image it both needs to be stored in a format supporting the HDRI such as Open EXR or HDR format but also it must be captured and prepared the right way so that it actually has all the dynamic range needed.

To but all this in simple terms the HDRI images store very accurately both the color and also the intensity of the light allowing even the exposure to be accurate adjusted in 3D application without loss of information. Because of this well made HDRI images can be used as background environments, extremely realistic and powerful light sources that provide both the ambient light and even the intensity of the sun and also as great sources for very realistic reflections. Often times using HDRI images in 3D graphics is the short cut to true photo realism!

Texture Development and Capture

High Quality | Textures

Texture Specification

Bespoke Texture Development and Capture Service

Our Bespoke service is tailored to respond to your highest demands and needs. All textures developed within our Bespoke service are done with our very best cameras and sharpest lenses with accurately color calibrated workflow.
We go the extra mile to cross reference the resulting color in the Texture with color measured using spectrophotometer from the physical sample and on top of this we reserve extra development time to ensure that what you get is nothing but the best.

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Digital Material and Shader development

Materials and | Shaders

Wonder what a shader or a material is ? click on the video below to view episode 1 of our digital material brief !

What is Shaderfarm?

Find out below.

About | Shaderfarm



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